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Sonic Design Final Project - Game Audio

13/02/2028 (Week 6)
Liam Yue Wei (0327686)
Sonic Design
Final Project- Game Audio


Action and Foley Objects

1. Guard's footsteps / Ninja's sneaking, running / climbing = Grass surface / Newspaper / Sport shoe / Men's boots.
2. Ninja's killing guard (blades) = Knives
3. Ninja swings blade / Jumping / Spinning / Hiding 'Fwoosh' 'Whoop' = Badminton / Bamboo Stick / Chopstick / Hanger
4. Ninja's rope  'Shiiiik' / 'Fwoop' = Measurement tape / [Number 3]
5. Metal impact on the rope = Guitar picks (nails) against metal box / Kitchenware against pot lid / Spoons and forks
6. Ninja drags dead body = Jacket / brush against rough surface (file / wood)
7. Ninja sliding down = brush against file
8. Ninja opening and closing vent = Metal box / Kitchenware
9. Ninja landing 'Whoop' + ' Thud' = [Number 3] / Grass surface / Pack
10. Guard's moaning = Pour some water into mouth and try saying "Ghh"
11. Blood splatter = fruits (watermelon)

Extra :
1. Ninja's footsteps/ climbing = Cold pack against hand
2. Hiding / Other soft sound effects = Water spray
3. ~~ = Punch pillow (2 types of pillow)

Special Effects and Navigation: 
1. Click button = Japanese Kokeshi Claps / Coconut against table
2. Extra = Sliding down strings on guitar / Play guitar / Bell
3. Obtaining scores = sticks against sticks / Dropping stick or spoon on metal plate.

Ambient Sound: 
1. City ...(wind and car) = traffic sounds + wind sounds (Low volume)

During editing:
1. Open vent
2. Close vent
3. Hides
4. Jump
5. Slides Down
6. Dead body
7. Blade
8. Swing Blade
9. Blood Splatter
10. Spinning when jumping ( just in case )
11. Rope
12. Guard's dying sound
13. Footsteps + Landing

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